in the diamond cubic crystal structure, each carbon atom connects to four others. this provides a way to navigate 3-space with only a 4-way decision at each point: 4 buttons suffice, less than the 6 of going orthogonally.
2D analogue: the vertices of a hexagonal honeycomb. each vertex has 3 neighbors, less than the 4 of the square honeycomb.
in both 2D and 3D, there are two different types of nodes (vertices) that alternate: one type with outgoing edges in one set of orientations, the other going the other way. the 4 buttons (for 3D) will correspond to different directions depending on which type of node you are at. perhaps repeatedly hitting the same button executes a 2-cycle, bouncing back and forth along an edge.
a dungeon whose rooms each have up to 4 exits (e.g., Zelda 1), but the topology is not a plane but 3-space.
the Voronoi cell is the triakis truncated tetrahedral honeycomb, corresponding to the equilateral triangular honeycomb in 2D, with every other triangle upside-down.
consider one tetrahedron in the tetrahedral-octahedral honeycomb. go to another tetrahedron by traveling orthogonally through a face, through an octahedron, to the next tetrahedron. this is possible because tetrahedra and octahedra alternate in the honeycomb, and an octahedron has opposite pairs of parallel faces. I strongly suspect this graph among tetrahedron centers is the diamond cubic lattice.
are there analogues in higher dimensions? first thought for 4D is the edges of the 24-cell honeycomb, 16 edges per vertex. but the edges of a tesseract honeycomb is better, 8 edges per vertex. it should be possible to do better.
any graph (starting from any lattice in any number of dimensions) can be made into a cubic graph (all node degrees 3 or less) by replacing nodes with too many edges by rings (traffic roundabouts). 3 buttons suffice. roundabouts allow U-turns by going all the way around, so one does not need to provide a "go back" button. 2 buttons suffice: exit roundabout or keep going around. we would still prefer roundabouts with fewer outgoing edges.
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