consider the modification of the game of go 囲碁 in which whoever captures first is the winner (First Capture Go, Atari Go, Capture Go). the game is guaranteed to end because at some point players will be forced to fill in their own liberties, setting themselves up to be killed by the opponent filling the last liberty, or being forced to commit suicide (suicide counts as capture by the opponent). (permitting suicide might be unnecessary.) the game having a easy-to-understand definite end cleans up an annoyance about the original game.
it might somewhat resemble the original game because securing territory buys more "time" before filling in your own liberties gets you in trouble.
maybe it feels like a cross between go and gomoku.
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