subjective and very liberal definition of dungeon: localized, many parts, some combat involved. we count the dungeons in Zelda Breath of the Wild.
- divine beast
- divine beast
- divine beast
- divine beast
- Hyrule castle
- Yiga clan hideout
- labyrinth
- labyrinth
- labyrinth
- Eventide island (Korgu Chideh)
- Thyphlo ruins (Ketoh Wawai)
- three giant brothers (Tawa Jinn)
- stolen heirloom (Lakna Rokee)
- forgotten temple (Rona Kachta)
- Mount Lanayru, spring of wisdom (Jitan Sa'mi)
- great plateau
- path to Zora's Domain
- Korok trials
- special delivery
- missing in action
- Robbie's research (Akkala ancient tech lab)
- hunt for the giant horse (Taobab grassland)
- Kaam Ya'tak - trial of power
- Shora Hah - blue flame
- Kah Okeo - wind guide
other large shrines?
many joke of Flowerblight Ganon (at Hila Rao shrine), but she's more of a superboss than a dungeon.
DLC:
- trial of the sword: beginning trials
- trial of the sword: middle trials
- trial of the sword: final trials
- tamer's trial (one-hit obliterator)
- EX champion's song
- EX champion's song
- EX champion's song
- EX champion's song
- final trial (5th divine beast)
some long quests with many parts, aesthetically not quite dungeons, though some require combat:
- from the ground up
- the thunder helm (after Naboris)
- the weapon connoisseur
- riddles of Hyrule
- recital at Warbler's nest (Voo Lota)
- Koko cooking (4 side quests)
completionist rewards, similar to long quests:
- Hestu's gift (some say Hestu's gift is disappointing as a completion reward. but it does allow dancing with Hestu any time you visit.)
- gift from the monks
- classified envelope
- Kilton medals of honor
- picture of the champions (DLC)
inspired by complaints of not enough dungeons in BOTW. (they probably meant not enough good dungeons, subjective of course.)
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