The experience of navigating a real-life "no left turn" maze seems difficult to replicate well in a first-person game or virtual reality. Your sense of where you are space is affected by the physical effort it took to get there. Often a sub-task of a no-left-turn maze is to return to where you are now, but facing the other direction. Your sense of orientation is affected by how much your inner ear (and the rest of your body) has turned. Orientation is of course important in No Left Turn mazes because of the prohibition of a certain change in orientation, namely the left turn.
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