2x2:
Solving the first face: Grab the URF cubie with multiple fingers. R2D'R rotates the cubie in place, not disturbing ULF or ULB.
Assume from here on, the down face is solved.
RU'L'UR'U'L permutes a pair of adjacent top face cubies. This one I looked up online. Doing this twice permutes a diagonal pair of top face cubies.
R2 U2 R* U2 R2 orients top face cubies. The asterisk * signifies that any number of R turns do not disturb the bottom face, i.e., all the bottom face cubies are isolated on the left side.
RU'RU'R U* RU'RU'R U* RU'RU'R orients top face cubies. With both asterisks -1 (quarter turn counterclockwise), it is a no-op. This one is good for finger tricks.
3x3:
RUR'U' disturbs one down face cubie; then the obvious F'U'F puts it back, in the meantime accomplishing a permutation of corner cubies the upper face. Similar to RU'L'UR'U'L above. Doing it twice orients upper corner cubies.
RFBL U* L'B'F'R' permutes some edge cubies in the upper two layers, leaving the BR one undisturbed. Amazingly, this leaves upper corner cubies undisturbed, apart from a U rotation.
The above 2 algorithms along with mirror reversed versions were enough to solve the whole 3x3 cube: Solve down face. Permute top corners. Orient top corners. Solve middle edges. Orient top edges. Permute top edges.
These algorithms were discovered and developed with the Lego Rubik's cube.
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