Saturday, March 05, 2016

[ufbgrcsn] VR inner spherical display

Take ideas for applications on a spherical display and project them on the inside of a sphere instead of the outside, placing the user at the center.  The user can see the entirety of the inside of the sphere using virtual reality.

It doesn't take advantage of binocular depth perception.

Needing to turn one's head in many directions to see things might become awkward and tiring.

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