Create an online chess playing site in which players obtain not only a strength rating as usual but also an "interestingness" rating as rated by their opponents after the game.
The motivation is to reward human opponents over computer bots: humans are thought to play more interesting, less "computer-like" chess, so are more entertaining opponents for other humans to play.
Do we need to provide incentive for humans to play interestingly? Perhaps the question asked after the game is not "How interesting was this game, or opponent?" but more directly, "What is your degree of belief that your opponent was a computer, or aided by a computer?"
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