Two players play at separated venues (perhaps their home countries), each filmed by a cameras, perhaps at a studio in front of a green screen.
For spectators watching by video, a synthesized video feed digitally stitches both sites together, so the players seemingly sit across a board from each other. This technology exists: the trick is to match lighting and camera positioning between the two sites.
For psychological effect, there is also a "webcam" camera and display contraption across from each player: the players can see each other just as in real life. But in the synthesized feed, the contraptions get erased and replaced by the other player.
We need a way so that the other player's pieces can be moved remotely. One solution is a table top touch screen display. Moves are transmitted over internet.
As an additional touch, synthesize a background playing hall populated by avatars (perhaps also live webcam feeds) of all spectators watching online, perhaps thousands of them for important events. This beats the sparsely attended on-site venues frequently seen these days.
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