desirable features for an entertaining tower defense game:
- kill attackers in varied and interesting ways -- sandbox style.
- attackers can be induced to kill each other.
- funnel attackers into to kill zones.
- mechanisms to separate attackers into types, which can then be killed efficiently in type-specific ways.
- no randomness
it feels a little like chemistry, refining materials. perhaps a subset of real chemistry could be taught as a tower defense game.
to allow attackers to be killed in various ways, let an attacker be constructed out of many components. a failure in any component kills the attacker: it has many single points of failure.
not only the defender's weapons or other attackers, but the environment can also be harnessed to kill attackers.
vaguely similar: build a better mousetrap.
No comments :
Post a Comment