Wednesday, December 06, 2017

[xnrvorbr] Cross-section of real gridded space

Pretend the world around you is filled with a periodic honeycomb (3D tessellation), maybe a grid of cubes as the simplest possibility.  Move a smartphone or tablet around in space, and its screen shows the cross section where the plane of the screen intersects the honeycomb.  The goal is simply to generate pretty patterns.

The sensors on a phone are probably insufficient for precise absolute position and orientation, so probably need to augment with a system like the handheld controller systems for VR.

Previously, overlaying a grid onto the real world.

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