Saturday, June 24, 2017

[hrkyphaf] Zerg rush pressure

Simulate a large number of simple autonomous agents attacking a defensive fortification or line.  They behave as a whole kind of like a corrosive liquid, searching and streaming though holes where they are found or made.  What behavior rules in the agents induce this kind of behavior?  When a hole is found, the information needs to be communicated over long distances so that everyone knows to head for it.  If there are multiple holes of different sizes, send the right amount through each hole to maximize flow.  Best might be encoding and transmitting information about pressure, which is normally not done when simulating particles.

More complicated is two armies fighting each other in a line, allowing issues like salients.

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