present a 4D maze as an array of 2D slices. navigate among cells in a slice with the keyboard arrow keys with the right hand. navigate among slices with the W A S D keys with the left hand.
also possible are the two thumb sticks of typical game controllers.
annotations (perhaps literally the letters W A S D) in each cell signify which WASD moves between slices are available. the UI is therefore somewhat noisy.
6D analogously possible in 3D. (unspecified: how to move in 3D.) as is the norm for 3D, you can't see the whole maze at once. 2^6 = 64 rooms in a 6D maze of order 2 could make a nice little puzzle. 64 is small enough to memorize.
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