chess variant: add to king movement the ability to teleport to the location of any of the player's own pieces (including pawns). however, teleporting exacts a heavy toll: the player's destination piece gets clobbered, removed from the board, as if captured by the opponent (important for variants like bughouse).
checkmate becomes more difficult (which is unfortunate for a game which already has a lot of draws) because the king has more escape options. decisive games will probably often end hunting down a lone king. motivation was to increase the occurrence of endgames; not sure if this counts.
smothered mates become very rare.
perhaps some interesting tactics become available using king's teleport ability to attack.
more variants: queen also can teleport (with the sacrifice). all pieces other than pawn can also teleport (with the sacrifice). the sacrificed destination piece cannot be a pawn. this last variant preserves the occasional winnability of KNNKP (Troitsky line).
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