how difficult is it to simulate the weird tumbling behavior of a rigid body rotating around an intermediate axis?
3 point masses, Lagrangian mechanics. perhaps Verlet integration is good for something?
is the tumbling chaotic? if so, can the simulated system be used as a pseudorandom number generator?
simulation via numerical integration means system is simulated with finite precision, so it is guaranteed to be periodic. is the period linearly proportional to number of bits of real precision (bad for PRNG) or exponential (good)?
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