Wednesday, September 18, 2019

[udnlisvx] Fun with God's algorithm

Given a black box that can quickly calculate the number of moves from solved a given Rubik's cube is, we can imagine puzzles and games for humans:

Given two cubes, which is closer to solved?

What move from a given state gets closer to solved?

Players take turns trying to make a cube closer or farther from solved.  Parity in the Quarter Turn Metric might be useful or interesting here.

God's Algorithm is practical for 2x2.

Very similar to chess endgames.

No comments :