Compose a chess position which encodes two chess problems: 1. White to play and win; 2. Black to play and win.
In combinatorial game theory, such a position is called fuzzy or incomparable with zero. The star game is the simplest fuzzy position.
As is the custom with chess problems, both problems should be elegant: economical, no dual solutions, etc.
This has almost certainly already been done. Such puzzles exhibit an additional form of economy: not having to specify who is to move.
Kings on h1 and a8, each behind their own pawns on g2 h2, a7 b7. White rook h3; black rook on a6.
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