Consider constructing a maze based on a grid of square rooms with doors between them. Adjacent connected rooms can differ in height be a small amount, perhaps an amount small enough to have a ramp that is easy to go up or down, or a short flight of stairs. It is then possible to have several rooms stacked on top of each other, making it a 3D maze. Go to the room directly above by traveling though a series of rooms whose small level changes sum to the height of a room. This is in contrast to a typical 3D maze which requires traveling vertically straight up or down.
Lots of hints possible: 3D coordinates of where you are, windows in which you can see into but not travel to adjacent not-connected rooms.
Minecraft or VR.
Other tessellations possible. It doesn't even have to have an underlying tessellation.
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