A 2D movie is a sequence of static images composed of pixels.
A 3D movie ought to be a sequence of static scenes composed of voxels. In particular, a 3D movie should not specify a camera and camera angles, though it could suggest one as a separate track. Much like an audio track, a viewer can easily substitute completely different camera positions.
It probably needs to be animation in order to offer such freedom. Modify other features: slow motion, lighting, materials?
How does one do art in such a medium, taking advantage of the medium? 2D movies can do artistic things with camera angles and what's in frame. The 3D movies described above remove the camera; the art needs to purely be in the scene.
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