Create a game in which the character has 2 health meters: physical health and self-qi. Various ways the two meters and the main environment of the game interact:
Low self-qi makes succeeding at some tasks in the game more difficult, possibly then making it difficult to improve or maintain physical health. Low physical health may directly lower self-qi. This is the disastrous negative feedback loop.
Analogously, the positive feedback loop is also possible.
In real life, you don't have reliable access to your own health meters.
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