Sunday, December 20, 2015

[nbzvzhbr] Subdividing pawn endgames

Retrograde analysis of chess pawn endgames can be subdivided by locations of the pawns.  This is especially simple if there is only a single pawn, e.g., KNNKP, KRPKR, KQPKQ.  Pawns don't move backwards, so the various cases can be computed in backward order without dependency problems.

Possibly a solution in search of a problem: retrograde analysis with extremely limited memory?

Distance to conversion includes distance to a pawn advance.

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