Walk around a 3D world composed of cubical blocks: add blocks, remove blocks here or there. It's very similar to Minecraft, perhaps including crafting. However, the key difference is that the world functions as a 3D cellular automaton, and time does not advance unless you explicitly make it do so: you normally travel around in a completely static, frozen world.
This means there are no "active" mobs that hunt you down, no spontaneously spawning mobs while time is frozen. We perhaps need another mechanism to serve as an antagonist.
Most block types, "terrain blocks", obey the most boring automata rule: they are never born, they never die, they just stay put.
The key difference between this and previous 3D cellular automata programs is one gets around usually walking instead of flying: there is gravity.
When multiplayer, how do all the players mutually agree to step forward time?
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