An artistic contest: compose a decisive chess game in which the winner plays no ugly moves (moves that look like they are computer generated), and the loser plays as few weak moves as possible. (Despite avoiding the appearance of computer generated moves, computers will very likely be used to compose the game.) The loser should mostly play the strongest defense possible except for, say, the one move that caused the loss, and that move also ought not be ugly, a "natural" looking move.
It requires more than a computer playing itself: that will have many "ugly" computer moves.
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