Sunday, March 30, 2014

[usgjxkez] Equally Advanced Chess

Both players are given computer evaluations of all the available moves of the current position, with which they can base their decisions (they need not choose the top choice).  They do not get to interactively evaluate arbitrary lines as in typical Advanced Chess.  However, the goal is the same: eliminate tactical blunders.

The computational challenge is to provide the evaluations instantaneously by speculating ahead the move choices using a cluster of computers.

Consider having the game progress rapidly under the assumption that the humans are no longer bogged down by tactical calculations.  Then, an even more computationally challenging task is to provide, say, a computer evaluation which took three minutes to compute on a game progressing at an average rate of half a minute per move.

Easier would be the player's clock not progressing until the computer's evaluation is available.

For each available move, provide the ranking, principal variation, score, and diagram of the position at the end of each principal variation.  The diagram helps the human mentally align his or her internal scoring metric with the computer's.

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