Score a chess game -1:0:1, which is equivalent to the traditional 0:0.5:1 for loss:draw:win. Then, if this "main" game ends in a draw, play an unlimited series of rapid or blitz games scored (-1:0:1)/2^n where "n" is the game number until someone scores a win. Proposal: one classical, one rapid, rest blitz. Reflects that fast time games are not worth as much as classical games.
Sum up the points for round robin tournaments. You can get a variety of fractional scores, which also helps break ties among placings.
Previously, time controls for an infinite series of games taking finite time.
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