Wednesday, August 22, 2012

[hfzajryx] Auto calibrated computer opponent

The computer measures the rate and severity of mistakes (e.g., centipawns in chess) you make, then makes mistakes similarly, to provide an "equal" (not curb-stomping) level of play.

Also try to match the complexity of your mistakes: the lookahead depth at which the mistake becomes evident.

First possible implementation: Dodgem.

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