mostly on computers and mathematics
I'm growing a virtual tree (in the computer science sense: a connected graph with no loops). Here are snapshots of its growth, scaled.
Very awesome visuals. I am working on a project that requires random 2D mazes. Could you share the algorithm that you used to generate your tree?
The algorithm (originally from an old issue of Scientific American Computer Recreations column whose date I don't know), is lightly documented in passing at on point movement from the edge of a circle and enforcing a tree constraint.
Post a Comment
2 comments :
Very awesome visuals. I am working on a project that requires random 2D mazes. Could you share the algorithm that you used to generate your tree?
The algorithm (originally from an old issue of Scientific American Computer Recreations column whose date I don't know), is lightly documented in passing at on point movement from the edge of a circle and enforcing a tree constraint.
Post a Comment