Saturday, April 18, 2009

[thelyhhp] Chess problem video

Let's say the hero outsmarts the villain in a story. But you can't get out of your head the nagging thought that maybe the hero's victory was a matter of luck rather than cunning, and if the villain had done this instead of that, things would have turned out differently. The way around it is to to allow the audience to explore different options, especially different options by the villain. For realistic movies, the standard way is a game tie-in, though it's a bit weird that the game is played from the antagonist's point of view, while the story was from the protagonist's.

Can one write a generally accessible exciting story based on an abstract game, for example, chess? Certainly very interesting chess problems have been constructed. The protagonist may explore different sidelines (and "resurrect" after failing, Lola Rennt) in the quest for the solution.

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