In a related vein, computers sometimes lose on time, or by an unsound sacrifice, in drawn pawn-fortress positions.
There are no good techniques for a computer to automatically discover good chess strategy on its own from first principles. We seek a theory or algorithm for estimating game position values under a time constraint. Automatically learn the best evaluation function that runs in less than a given number of machine cycles. Fine tune the search strategy as well.
Finally, there is the psychological Endgame Swindle task mentioned earlier. What is the best move to defeat a human?
All these tasks computers do worse than humans.
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