Thursday, March 16, 2006

MUDs again

Taking careful lessons from world of warcraft, everquest, and the sims, can one design a very popular purely text-based massively multiplayer online game? Or are the graphics an integral component of the popularity? How about swapping out graphics for sound to establish ambience? Surpisingly a sound-only version might increase bandwidth requirements, and since composers are fewer and farther between, might be more expensive and difficult. Is speech synthesis an out?

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