apply neural network machine learning on positions of a theoretically drawn but hard to defend chess endgame such as KRBKR. can an AI playing the weaker side learn a policy to maintain a draw? inspired by an AI learning to drive, not falling off the road, in the game Trackmania.
with overfitting, this is of course possible, so seek a small, or the smallest, neural network.
the AI can be tested against a tablebase.
during training, should the AI be immediately punished once it "falls" from a tablebase drawn position, or should it be punished only when checkmated? the latter might be helpful for the AI to learn the underlying structure of the game.
previously, a human doing the learning.
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