Saturday, October 21, 2017

[rulrzurd] Health levels in a game

Create a game in which the character has 2 health meters: physical health and self-qi.  Various ways the two meters and the main environment of the game interact:

Low self-qi makes succeeding at some tasks in the game more difficult, possibly then making it difficult to improve or maintain physical health.  Low physical health may directly lower self-qi.  This is the disastrous negative feedback loop.

Analogously, the positive feedback loop is also possible.

In real life, you don't have reliable access to your own health meters.

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