Let this be the basis of a chess contest with a prize. To enter the contest, one pays $10 to set up an account. Using that account, one plays a series of games against the computer. Whoever defeats the computer first, wins. The computer computes each response to the many simultaneous games it is playing in some fair queueing round-robin manner. Multiple computers may be used if there are lots of contestants. The computer maintains a global "opening book" for all the moves it has made across all games. If a contestant makes a move that already has a book response (possibly because some other contestant has already tried that move, or it was in the original opening book), the response is returned immediately. Otherwise the move is placed on the queue and an estimated time the computer's response will be ready is printed, based on the current length of the queue.
Thursday, August 30, 2007
Human vs Computer chess contest
Tuesday, August 28, 2007
Thursday, August 16, 2007
Tuesday, August 14, 2007
LOTR story idea
Friday, August 10, 2007
Geodesic Dome
Could a geodesic dome be constructed from an octahedron instead of an icosahedron?
Milk
Thursday, August 09, 2007
Cell music composer
A cell phone piano could be part of it. Seven number buttons are used for the scale, two for accidentals, the remaining three for changing octaves or re-centering the scale on a certain key.
Tuesday, August 07, 2007
Super ko
My radical solution is, simply stated, let the game never end. Practically, a game is scored as follows: When both players agree that they are trapped in a super ko situation that no further progress may be made, the game is scored as the average score of all positions being visited in the super ko. If it is a loop, it is simply the average of all the positions in the loop. Theoretically, the players should always be able to agree on what the loop is (one does not need to play mixed strategies in games of perfect information), but if they cannot agree, Markov-chain Monte Carlo may be used to average over a graph.
As a shortcut, one need only bound the average enough to determine the outcome of the game. The average need not be calculated exactly.
A group left on the board that would normally be marked as dead achieves eternal life as players trapped in a loop never get a chance to kill it off.
The average can conceivably be any arbitrary fractional number, so komi should be an irrational number to avoid a tied score.
Thursday, August 02, 2007
fMRI rap
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